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Season 1 · In construction

Found a town.Grow a nation.Run the market.

Not plain Towny. 150+ quests, 12 jobs, RPG skills, a tech tree with 200+ machines and a war zone. On top of that: a web panel that runs your town from your phone, and an exchange with a real order book.

Server addressplay.globaltowny.com

Server

Not open yet

Construction is underway. The list exists so you don't walk into an empty world on day one.

Version
Paper 1.21.8
Platform
Java & Bedrock
Supports
1.8 → 1.21.8
Season
S1 · December 2026
  • 150+ quests
  • 12 jobs
  • RPG skills
  • War PvP zone
  • Auction house
  • 200+ machines
  • 500+ cosmetics
  • 50+ pets
  • Battle pass
  • Resource world
  • Dragon slayer
  • Casino
  • 20+ NPCs
  • Minions

Inventory

What's on the server?

You are not dropped into an empty world and left there. From opening day there is work to do, a ladder to climb and money to spend.

Town and nation

  • Towny + addons

    Found a town, carve plots, collect tax, build a nation, sign alliances.

  • War PvP zone

    A separate region where the rules change. Real loot, real risk.

  • Resource world

    A mining world that resets on a schedule, so the main world stays intact.

  • 20+ NPCs

    Quest givers, shopkeepers and guides at spawn and in towns.

Economy

  • Balanced economy

    Money taps and sinks tuned by measurement. Inflation is tracked in the open.

  • Auction house

    List your item, watch the bids, sell to the highest offer.

  • 15+ GUI shops

    Categorised buy and sell menus. A weekend-only shop opens on top.

  • 12 jobs

    Miner, hunter, fisherman, builder… the work you do pays you.

  • Casino

    Roulette and chance machines. Winning and losing are both allowed.

Progression

  • 150+ quests

    Chained quest lines paying out money, gear and standing.

  • RPG skills

    A skill tree that grows with use. Mine more, mine faster.

  • Battle pass

    A seasonal reward track with a free and a premium lane.

  • Playtime rewards

    Daily login and total playtime payouts. Loyalty is not free labour.

  • 7 crates

    Key-opened reward crates. The rarest cosmetics come from here.

Technology

  • 200+ machines

    Power, smelting, automated production. Build a factory and design your own chain.

  • 500+ new items

    Tools, armour, materials and devices that vanilla does not have.

  • Minions

    Helpers that work for you — and keep producing while you are offline.

Companions and looks

  • 50+ pets

    Companions that follow you, defend you and grow alongside you.

  • Dual horse system

    Carry two horses and swap between them as the situation demands.

  • 500+ cosmetics

    148 hats, 45 gadgets, 21 particle effects, 15 suits, 14 morphs, 12 banners.

  • Custom tags

    Personal tags that show up in chat and on the tab list.

Combat and hunting

  • Custom mobs

    Non-vanilla enemies with their own abilities and loot tables.

  • Dragon slayer

    A server-wide boss event. Everyone who contributes takes a share.

  • Fishing system

    Rare fish, sunken treasure and a progression track of its own.

Worlds

Four worlds, four sets of rules

Each world has a purpose. Where you build is not where you dig, and where you fight is not where you live.

  • Entry

    Lobby

    Where you land. Menus, NPCs, the cosmetics room and portals to every world.

  • Towny

    Main world

    The permanent world where towns are founded and borders drawn. Grief-protected, never reset.

  • Mining

    Resource world

    Where you go for raw material. Resets on a schedule so the main world keeps its skyline.

  • PvP

    War zone

    Permanent PvP ground. Kill rewards, loot drops and a leaderboard.

Live map

Explore the world from your browser

The 3D map updates in real time. See towns, terrain, and builds from above.

The map updates while the server is online. Scroll to zoom, drag to rotate.

Second screen

The site is a game mechanic

On most servers the website is a shop window: news, a store, a few statistics. Here, what you do on the web changes the world — and the world keeps running while the game is closed.

  1. 01

    Municipal panel

    Tax rate, budget charts, members and permissions, plot pricing, join requests. Run your town from the bus.

  2. 02

    Commodity exchange

    A real order book. Place a limit order, read the candles. Filled orders are delivered through an in-game Market Chest.

  3. 03

    Trade search

    Every player shop indexed. Search for diamonds: which town, what price, how much stock, which coordinates.

  4. 04

    Property market

    Plots for sale become listings with overhead previews and district price history. Buy on the web, the deed transfers in game.

  5. 05

    Parliament

    Table a bill in your nation and let citizens vote. A passing bill actually takes effect on the server.

  6. 06

    Scheduled sieges

    The attacker proposes a window, the defender accepts. The siege lands on a calendar. No more being razed in your sleep.

  7. 07

    The chronicle

    Foundings, collapses and broken records are written up automatically and published as a weekly paper.

  8. 08

    Town ad market

    Towns bid in-game gold at auction for ad space on this site. The gold paid is burned out of the economy.

Preview

No admin sets the price. You do.

The exchange runs on a real order book. Bids and asks match on price-time priority, and the commission is burned out of the economy.

  • Limit and market orders
  • Candles · 1h / 4h / 1d
  • Goods and funds locked on order entry
  • Price bands and circuit breakers
  • Commission burned, supply stays tight

ELMElmas

Last

48.10

24h

▲ 4.8%

Volume

12.480

Spread

0.20

Bids

Price · Qty

  • 48.0596
  • 47.90220
  • 47.7548
  • 47.50640
  • 47.10152

Asks

Price · Qty

  • 49.20512
  • 48.9096
  • 48.55310
  • 48.4064
  • 48.25128

Below is an interface preview — it will run on real data once the server opens.

Roadmap

Where we are

We build in the open. There is no reason to hide which month a phase lands.

  1. In progress

    August 2026

    Foundations

    Design system, site, sign-up list, 3D live map. Domain live.

  2. In progress

    September 2026

    Server

    Towny economy, tax & upkeep tuning, SiegeWar, jail system, 6-language support, bridge plugin.

  3. Up next

    October 2026

    Town layer

    In-game code login, player profiles, town pages, municipal panel, nation diplomacy.

  4. Planned

    November 2026

    Open beta

    Store, guides, support. The doors open to everyone.

  5. Planned

    December 2026

    Season 1

    Exchange, property, parliament, siege calendar.