Season 1 · In construction
Found a town.Grow a nation.Run the market.
Not plain Towny. 150+ quests, 12 jobs, RPG skills, a tech tree with 200+ machines and a war zone. On top of that: a web panel that runs your town from your phone, and an exchange with a real order book.
play.globaltowny.comServer
Not open yet
Construction is underway. The list exists so you don't walk into an empty world on day one.
- Version
- Paper 1.21.8
- Platform
- Java & Bedrock
- Supports
- 1.8 → 1.21.8
- Season
- S1 · December 2026
- 150+ quests
- 12 jobs
- RPG skills
- War PvP zone
- Auction house
- 200+ machines
- 500+ cosmetics
- 50+ pets
- Battle pass
- Resource world
- Dragon slayer
- Casino
- 20+ NPCs
- Minions
Inventory
What's on the server?
You are not dropped into an empty world and left there. From opening day there is work to do, a ladder to climb and money to spend.
Town and nation
Towny + addons
Found a town, carve plots, collect tax, build a nation, sign alliances.
War PvP zone
A separate region where the rules change. Real loot, real risk.
Resource world
A mining world that resets on a schedule, so the main world stays intact.
20+ NPCs
Quest givers, shopkeepers and guides at spawn and in towns.
Economy
Balanced economy
Money taps and sinks tuned by measurement. Inflation is tracked in the open.
Auction house
List your item, watch the bids, sell to the highest offer.
15+ GUI shops
Categorised buy and sell menus. A weekend-only shop opens on top.
12 jobs
Miner, hunter, fisherman, builder… the work you do pays you.
Casino
Roulette and chance machines. Winning and losing are both allowed.
Progression
150+ quests
Chained quest lines paying out money, gear and standing.
RPG skills
A skill tree that grows with use. Mine more, mine faster.
Battle pass
A seasonal reward track with a free and a premium lane.
Playtime rewards
Daily login and total playtime payouts. Loyalty is not free labour.
7 crates
Key-opened reward crates. The rarest cosmetics come from here.
Technology
200+ machines
Power, smelting, automated production. Build a factory and design your own chain.
500+ new items
Tools, armour, materials and devices that vanilla does not have.
Minions
Helpers that work for you — and keep producing while you are offline.
Companions and looks
50+ pets
Companions that follow you, defend you and grow alongside you.
Dual horse system
Carry two horses and swap between them as the situation demands.
500+ cosmetics
148 hats, 45 gadgets, 21 particle effects, 15 suits, 14 morphs, 12 banners.
Custom tags
Personal tags that show up in chat and on the tab list.
Combat and hunting
Custom mobs
Non-vanilla enemies with their own abilities and loot tables.
Dragon slayer
A server-wide boss event. Everyone who contributes takes a share.
Fishing system
Rare fish, sunken treasure and a progression track of its own.
Worlds
Four worlds, four sets of rules
Each world has a purpose. Where you build is not where you dig, and where you fight is not where you live.
- Entry
Lobby
Where you land. Menus, NPCs, the cosmetics room and portals to every world.
- Towny
Main world
The permanent world where towns are founded and borders drawn. Grief-protected, never reset.
- Mining
Resource world
Where you go for raw material. Resets on a schedule so the main world keeps its skyline.
- PvP
War zone
Permanent PvP ground. Kill rewards, loot drops and a leaderboard.
Live map
Explore the world from your browser
The 3D map updates in real time. See towns, terrain, and builds from above.
The map updates while the server is online. Scroll to zoom, drag to rotate.
Second screen
The site is a game mechanic
On most servers the website is a shop window: news, a store, a few statistics. Here, what you do on the web changes the world — and the world keeps running while the game is closed.
- 01
Municipal panel
Tax rate, budget charts, members and permissions, plot pricing, join requests. Run your town from the bus.
- 02
Commodity exchange
A real order book. Place a limit order, read the candles. Filled orders are delivered through an in-game Market Chest.
- 03
Trade search
Every player shop indexed. Search for diamonds: which town, what price, how much stock, which coordinates.
- 04
Property market
Plots for sale become listings with overhead previews and district price history. Buy on the web, the deed transfers in game.
- 05
Parliament
Table a bill in your nation and let citizens vote. A passing bill actually takes effect on the server.
- 06
Scheduled sieges
The attacker proposes a window, the defender accepts. The siege lands on a calendar. No more being razed in your sleep.
- 07
The chronicle
Foundings, collapses and broken records are written up automatically and published as a weekly paper.
- 08
Town ad market
Towns bid in-game gold at auction for ad space on this site. The gold paid is burned out of the economy.
Preview
No admin sets the price. You do.
The exchange runs on a real order book. Bids and asks match on price-time priority, and the commission is burned out of the economy.
- Limit and market orders
- Candles · 1h / 4h / 1d
- Goods and funds locked on order entry
- Price bands and circuit breakers
- Commission burned, supply stays tight
ELMElmas
Last
48.10
24h
▲ 4.8%
Volume
12.480
Spread
0.20
Bids
Price · Qty
- 48.0596
- 47.90220
- 47.7548
- 47.50640
- 47.10152
Asks
Price · Qty
- 49.20512
- 48.9096
- 48.55310
- 48.4064
- 48.25128
Below is an interface preview — it will run on real data once the server opens.
Roadmap
Where we are
We build in the open. There is no reason to hide which month a phase lands.
- In progress
August 2026
Foundations
Design system, site, sign-up list, 3D live map. Domain live.
- In progress
September 2026
Server
Towny economy, tax & upkeep tuning, SiegeWar, jail system, 6-language support, bridge plugin.
- Up next
October 2026
Town layer
In-game code login, player profiles, town pages, municipal panel, nation diplomacy.
- Planned
November 2026
Open beta
Store, guides, support. The doors open to everyone.
- Planned
December 2026
Season 1
Exchange, property, parliament, siege calendar.